Part One: Multiplayer Mode
Every
class begins with problem solving. The question posed in the most
recent assignment is written on the board. The students, as a class,
must solve it. No one is allowed to give an actual answer to the
question until a quorum has agreed on the best way to solve the problem,
then executed the plan and interpreted the results. The teacher can
participate in the problem solving by posing leading questions,
encouraging certain directions of thought, and suggesting that they try
using tools they already have, but for the most part the students run
this part of the show. There are two main goals here: to develop their
scientific toolboxes, and to encounter the inherent bugs of human minds
(cognitive biases) so they can learn to recognize and patch them, thus
solving problems more efficiently in the future. Questions early in the
course will emphasize revealing biases, and the later problems will
emphasize empirical methods of inquiry and testing. Overall, we’re
working toward inventing something like Bayes theorem or another broad
philosophy of science.
Part Two: The Meta-quest
After
the question is answered, the lecture begins. The teacher recaps
everything that just happened, pointing out which things worked and
which didn’t. The methods and biases involved are given short and
simple names the students can remember, like “testable hypothesis” and
“availability heuristic”. This serves as an outline for the lecture.
Lecture materials for the next several weeks should be assembled
beforehand to allow for maximum flexibility in presentation order. The
lecture explicitly covers only those methods discovered by the students,
showing how they’ve been used historically and how they’ve improved
overtime. (There is a little leeway here for closely related methods
that are particularly difficult to discover in a class setting.) When
biases are identified, the lecture includes descriptions of studies
and/or anecdotes evidencing or pinpointing the bias, a discussion
(perhaps with class participation) of why we tend to think in that
particular way, how we can notice when it presents an immediate danger
to reasoning, and how to cope when it does.
Part Three: Personal Quests
An
assignment is given at the end of every class: the students learn what
question they’ll be answering the next day, and must come up with a plan
for finding the answer. These competing methods will duke it out in class
debate the next day. They must also propose problems whose solutions
could be found by methods learned in class, which can be hypothetical or
drawn from their lives or stories they’ve heard.
Part Four: Leveling Up
Tests
will be given periodically, but their frequency will depend on how much
has been discovered how quickly. They will include simple questions
about the material covered in the lectures, and a problem that can be
solved only by using several if not all of the tools acquired since the
last test.
Part Five: Winning the Game
The
final will be cumulative. There will be an in-class portion that is
similar to the basic question and answer portions of previous tests.
The take-home portion of the test will have two parts. The students
have a choice on the first part. They can either choose to answer one
particularly difficult question, or they can answer three easier
questions. They must write an essay explaining how they went about
solving the problem and why. For the second part of the test, they must
propose and defend a definition of Science.
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What I'd really like to see in the comments here is a brainstorming session in which we generate a whole bunch of useful project ideas for a class like this. In particular I'd like to focus on things geared toward 8th graders, but other thoughts are also welcome.